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Match Timer

Match Timer allows users to track the Live Status of the match, start and end the match phases, and track the actual time (minute and second) of the match in progress. This is particularly useful when the match events and commentaries are being entered in real-time.

When a new match event or live commentary is added, the match timer automatically prefills the minute of the event, based on the current value of the timer. This significantly reduces the manual entry for operators, and accelerates the submission of match events and live commentaries.

It is designed to be used chronologically. For correct usage, follow this sequence:

  1. Click START GAME to start the match (first phase starts automatically)

  2. Let the timer run

  3. Add match events during play

  4. Click BREAK for half-time (phase ends automatically)

  5. Click IN PROGRESS to resume

  6. Continue adding events

  7. Click FULL TIME to end the match

Start the Match

To begin, navigate to the Live tab of the Match and click Start Game button of the Match Timer.

Now, the match status becomes IN PROGRESS, the match clock starts running, and the phase start time is automatically recorded at the moment you click.

If the match is already running, the timer will show IN PROGRESS with a live clock.

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Now that the match is running, the main activity is adding match events (goals, cards, substitutions, etc.) and commentaries.

When adding an event, the minute is automatically assigned from the Match Timer.

The system automatically includes:

  • current match time

  • active phase

  • stoppage time (if applicable)

However, you can manually adjust the minute if needed.

Live Status Updates

The Match Timer reflects the real match state through status controls:

IN PROGRESS

Used when when the Referee whistles the start of any match phase.

  • Starts or resumes the match

  • Automatically records the start time of the phase

BREAK

Used when the Referee whistles the end of the first half or any other match phase. It will stop any given match phase, which stops counting the time.

  • Used for half-time or interruptions

  • Automatically records the end time of the phase

FULL TIME

Used on final whistle, when the match has finished.

  • Ends the match

  • Automatically records the final phase end time

  • Available only after all phases are completed

Manual Editing of Phases

Start/End times of Match phases (1st half, 2nd half, etc.) are primarily managed automatically through Match Timer actions.

Automatic behavior

  • Start time is set when you click IN PROGRESS

  • End time is set when you click BREAK or FULL TIME

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Manual editing (only if needed)

You should only edit phase data if:

  • the timer was started late

  • an incorrect action was performed

  • time or result needs correction for accuracy

Each field can still be edited manually via a dialog, if required.

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There is no need to enter goals manually in phase score fields. Every goal must be recorded as a match event, and the system will automatically update the score and assign the goal to the correct phase.

Additional Phases

To add an additonal phase

  1. Click ⚙️Settings in the Match Timer

  2. Select phase to be added:

    • Extra Time

    • Penalties

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As shown in the example below, here you can:

  • Remove Extra Time phases using the trash icon next to 1st ET / 2nd ET.

  • Add penalties by clicking PEN ➕ (adds a penalties phase to the match flow, if supported by your competition rules).

Extra Time rows (1st ET, 2nd ET, PEN) will appear in the table when enabled, and can then be filled in the same way as half-time phases (Start / End / Stoppage / Score).

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