Match Timer
Match Timer allows users to track the Live Status of the match, start and end the match phases, and track the actual time (minute and second) of the match in progress. This is particularly useful when the match events and commentaries are being entered in real-time.
When a new match event or live commentary is added, the match timer automatically prefills the minute of the event, based on the current value of the timer. This significantly reduces the manual entry for operators, and accelerates the submission of match events and live commentaries.
It is designed to be used chronologically. For correct usage, follow this sequence:
Click START GAME to start the match (first phase starts automatically)
Let the timer run
Add match events during play
Click BREAK for half-time (phase ends automatically)
Click IN PROGRESS to resume
Continue adding events
Click FULL TIME to end the match
Start the Match
To begin, navigate to the Live tab of the Match and click Start Game button of the Match Timer.
Now, the match status becomes IN PROGRESS, the match clock starts running, and the phase start time is automatically recorded at the moment you click.
If the match is already running, the timer will show IN PROGRESS with a live clock.


Now that the match is running, the main activity is adding match events (goals, cards, substitutions, etc.) and commentaries.
When adding an event, the minute is automatically assigned from the Match Timer.
The system automatically includes:
current match time
active phase
stoppage time (if applicable)
However, you can manually adjust the minute if needed.
Live Status Updates
The Match Timer reflects the real match state through status controls:
IN PROGRESS
Used when when the Referee whistles the start of any match phase.
Starts or resumes the match
Automatically records the start time of the phase
BREAK
Used when the Referee whistles the end of the first half or any other match phase. It will stop any given match phase, which stops counting the time.
Used for half-time or interruptions
Automatically records the end time of the phase
FULL TIME
Used on final whistle, when the match has finished.
Ends the match
Automatically records the final phase end time
Available only after all phases are completed
Manual Editing of Phases
Start/End times of Match phases (1st half, 2nd half, etc.) are primarily managed automatically through Match Timer actions.
Automatic behavior
Start time is set when you click IN PROGRESS
End time is set when you click BREAK or FULL TIME


Manual editing (only if needed)
You should only edit phase data if:
the timer was started late
an incorrect action was performed
time or result needs correction for accuracy
Each field can still be edited manually via a dialog, if required.



There is no need to enter goals manually in phase score fields. Every goal must be recorded as a match event, and the system will automatically update the score and assign the goal to the correct phase.
Additional Phases
To add an additonal phase
Click ⚙️Settings in the Match Timer
Select phase to be added:
Extra Time
Penalties
As shown in the example below, here you can:
Remove Extra Time phases using the trash icon next to 1st ET / 2nd ET.
Add penalties by clicking PEN ➕ (adds a penalties phase to the match flow, if supported by your competition rules).
Extra Time rows (1st ET, 2nd ET, PEN) will appear in the table when enabled, and can then be filled in the same way as half-time phases (Start / End / Stoppage / Score).



